Unwrap UV shows a preview of the object and options for Quick Unwrap or Advanced Unwrap. If the object’s geometry doesn’t have adequate UV maps, the Unwrap UV tool can be used to generate UV coordinates and UV maps that allow textures or labels to be accurately wrapped onto the object’s surface. KeyShot Network Rendering now has GPU support to scale up the rendering power, making use of all available graphics cards on a network.Īn accurate UV map – a 2D representation of a 3D surface defined as UV coordinates – is necessary when positioning labels and textures on complex surfaces, when using procedural materials or when defining the seams and direction of a texture on an object. KeyShot 9.1 extends this functionality with Unwrap UV to help users position and apply textures and labels, and Name Templates to improve the filename options for render output workflow. ![]() The main features of version 9 were real-time GPU ray tracing and AI denoise, RealCloth material and tools to make model and material import simpler. KeyShot 9 introduces UV Unwrap to create maps to accurately apply textures and labels to objects.įollowing the release of KeyShot 9 in late 2019, an updated version 9.1 now addresses workflow speed, material control and render output. KeyShot 9.1 Generates UV Maps, Adds GPU Network Rendering
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